Premium · Walking Tour

Lunenburg Old TownThe Schooner Port on the UNESCO Grid

Walk the 1753 British model-town grid that UNESCO calls the best-preserved of its kind in North America. Fifteen narrated stops cover the Foreign Protestant settlement, the Lunenburg bump dormers, St. John's Anglican — one of Canada's oldest Protestant churches, rebuilt after the 2001 fire — the Fisheries Museum wharf where Bluenose II ties up, and the Fishermen's Memorial, where the Grand Banks fishery's cost is counted name by name.

Hear a sample narration
15 narration points ~45 minutes Old Town Lunenburg UNESCO World Heritage district and working waterfront
Verified Sources

How we ground every narration

Every stop traces back to primary archaeological and heritage records. Not AI-generated guesses. Here's how each narration gets built.

  1. 1

    Multi-source aggregation

    Each stop pulls from OpenStreetMap · 14 features in this old town (the open mapping database used by Apple Maps and Tesla), Wikidata · 12 cross-referenced entries (the peer-reviewed structured-data project), the heritage authority below, and primary historical texts where they exist.

  2. 2

    Authority validation

    Cross-referenced against Modern excavation publications · academic peer-review.

  3. 3

    Fact-check pass

    Every sentence is checked against the verified sources above. Anything that can't be supported gets cut.

Spot anything inaccurate? Email [email protected] — fixed in the next pass.

The Tour

Explore Lunenburg

The Old Town Grid

The 1753 model-town blocks — churches, captains' houses, and the Lunenburg bump.

8 narration points
Waterfront & Wharves

The Fisheries Museum, Bluenose II at her berth, and the Fishermen's Memorial.

4 narration points
🎓
Gallows Hill

The Lunenburg Academy and the heights above the harbour.

3 narration points
Highlights

Sites that define Lunenburg

Bluenose II
1963 replica of the 1921 original

The schooner on the Canadian dime, built a few hundred metres from her berth. Seventeen years undefeated in the International Fishermen's races.

St. John's Anglican Church
1754

Timbers shipped from Boston; carpenter-Gothic splendour; burned Halloween 2001 and rebuilt plank by plank by the town.

Fishermen's Memorial
20th century

A compass rose of black granite bearing over six hundred names lost to the Grand Banks — including 130 men taken by the August Gales of 1926-27.

Lunenburg Academy
1895

The black-and-white mansard landmark on Gallows Hill — the last surviving 19th-century academy building of its kind in the province.

Fisheries Museum of the Atlantic
waterfront wharves

The dory, salt-bank, and rum-running story of the port, told on a working wharf.

Knaut-Rhuland House
c. 1793

The finest Georgian survivor of the merchant town, museum of the settlement era.

How It Works

Walk. Listen. See what they saw.

1
Open the tour

Tap "Start Walking Tour" and allow location access. The map shows all 15 narration points.

2
Walk at your pace

Follow the suggested route or explore freely. GPS tracks your position. Reach a site and the narration plays automatically.

3
Hear the stories

Each stop has its own narration — settlement history, architecture, and the fishery, grounded in the county's own chronicles.

What You Get

A companion through Lunenburg's UNESCO Old Town

📍
GPS-Triggered

Narrations play when you reach each site. No buttons, no track numbers. Walk naturally — the stories find you.

🎤
Studio-Quality Voice

Premium narration that sounds like a documentary. Warm and knowledgeable, not a textbook reading.

📚
Fact-Checked Twice

Every narration is drafted, cross-checked against primary sources, then passed through a second editorial pass that strips unsupported claims. Dates, names, and citations verified.

🗺
Interactive Map

See all narration points on the map. Tap any point to hear it early or replay it later.

🏛
15 Sites

Every significant point across the Old Town. The headline sites get full narrations; the streetscape fills in as you walk.

Your Own Pace

Spend an hour or a full day. Skip sites, revisit favourites, take breaks. The tour adapts to you.

Common Questions

How it works

It’s not just GPS — what are the ways to trigger a narration?

Three ways, all built in:

  • GPS-triggered (default): walk near a site, the narration starts automatically.
  • Tap any marker on the map: open the map view, tap any of the 15 markers to play that narration on demand — no walking required.
  • Queue controls: pause, skip, replay any narration; the queue auto-advances as you walk.

The map-tap option means you can stand anywhere — even at home before you travel — and play any narration. GPS just makes it hands-free while you’re actually walking the site.

Do I need cell service or data while I’m there?

No. Use the “Download for offline” button before you go, and the entire tour — audio, maps, narration text — works without any data connection. Tap-to-play and the map both work fully offline. GPS itself doesn’t need data; only the download does.

What if my phone’s GPS is unreliable?

Two backstops. First, the map shows every site — just tap the marker for the place in front of you. Second, you can manually queue any narration even when GPS is off. The platform never assumes GPS works; it’s the convenience layer, not the gate.

How long is the tour and how much time do I need?

The audio runs ~45 minutes total, but you walk at your own pace. 15 narration points across the site. Most visitors take 2–4 hours; some spread it over multiple visits. Your access lasts 30 days from purchase, so revisit as often as you like.

Can I share with my partner or family?

One purchase covers one device session. Most couples share earbuds and use a single phone — the audio is paced for that. If you want everyone listening on their own device, each person needs their own purchase. We do not gate sharing aggressively; we trust visitors to do the right thing.

What if I never use the tour, or never make it to the site?

Full refund if you never trigger a single narration on-site. Partial refund based on how far you got. See the refund policy for specifics.

Walk the schooner port
15 narration points. The Academy, the churches, the wharves, the Bluenose.
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