Nine narrated stops in the 1759 Planter village that became Atlantic Canada's sailing capital: the Chester Playhouse, Lordly House and Parade Square, the saltwater Lido, the Yacht Club that runs Race Week — held since 1856 — and the wharf where the Tancook ferry still serves the islands. Along the way: the privateer raid of 1782, repelled, as the story goes, by the women of Chester with red cloaks and broomsticks.
Every stop traces back to primary archaeological and heritage records. Not AI-generated guesses. Here's how each narration gets built.
Each stop pulls from OpenStreetMap · 3 features in this old town (the open mapping database used by Apple Maps and Tesla), Wikidata · 4 cross-referenced entries (the peer-reviewed structured-data project), the heritage authority below, and primary historical texts where they exist.
Cross-referenced against Modern excavation publications · academic peer-review.
Every sentence is checked against the verified sources above. Anything that can't be supported gets cut.
Spot anything inaccurate? Email [email protected] — fixed in the next pass.
The village's stage on Pleasant Street, heart of its summer festival life.
Host of Chester Race Week — the largest keelboat regatta in Atlantic Canada, sailed every August since 1856.
A saltwater pool filled by the harbour itself, where Chester children learn to swim.
Georgian home of the Lordly shipping family, now the village museum.
The island lifeline to Big and Little Tancook — sauerkraut islands of Mahone Bay.
The village church above the harbour.
Tap "Start Walking Tour" and allow location access. The map shows all 9 narration points.
Follow the suggested route or explore freely. GPS tracks your position. Reach a site and the narration plays automatically.
Each stop has its own narration — Planter history, the regatta, and the harbour institutions.
Narrations play when you reach each site. No buttons, no track numbers. Walk naturally — the stories find you.
Premium narration that sounds like a documentary. Warm and knowledgeable, not a textbook reading.
Every narration is drafted, cross-checked against primary sources, then passed through a second editorial pass that strips unsupported claims. Dates, names, and citations verified.
See all narration points on the map. Tap any point to hear it early or replay it later.
The village's landmark buildings and working waterfront, one stop at a time.
Spend an hour or a full day. Skip sites, revisit favourites, take breaks. The tour adapts to you.
Three ways, all built in:
The map-tap option means you can stand anywhere — even at home before you travel — and play any narration. GPS just makes it hands-free while you’re actually walking the site.
No. Use the “Download for offline” button before you go, and the entire tour — audio, maps, narration text — works without any data connection. Tap-to-play and the map both work fully offline. GPS itself doesn’t need data; only the download does.
Two backstops. First, the map shows every site — just tap the marker for the place in front of you. Second, you can manually queue any narration even when GPS is off. The platform never assumes GPS works; it’s the convenience layer, not the gate.
The audio runs ~25 minutes total, but you walk at your own pace. 9 narration points across the site. Most visitors take 2–4 hours; some spread it over multiple visits. Your access lasts 30 days from purchase, so revisit as often as you like.
One purchase covers one device session. Most couples share earbuds and use a single phone — the audio is paced for that. If you want everyone listening on their own device, each person needs their own purchase. We do not gate sharing aggressively; we trust visitors to do the right thing.
Full refund if you never trigger a single narration on-site. Partial refund based on how far you got. See the refund policy for specifics.